public class MutableMessage<T> extends Object implements Message<T>, Serializable
Messagewith a generic payload. Unlike
GenericMessage, this message (or its headers) can be modified after creation. Great care must be taken, when mutating messages, that some other element/thread is not concurrently using the message. Also note that any in-memory stores (such as
SimpleMessageStore) may have a reference to the message and changes will be reflected there too.
IMPORTANT: Mutable messages may share state (such as message headers); such messages should never be exposed to other components or undesirable side-effects may result.
It is generally recommended that messages transferred between components should always be immutable unless great care is taken with their use.
- Gary Russell, Artem Bilan, Stuart Williams, David Turanski
- See Also:
- Serialized Form
public MutableMessageHeaders getHeaders()
public T getPayload()
public String toString()
public int hashCode()
public boolean equals(Object obj)