8. Statemachine Configuration

One of the common tasks when using a Statemachine is to design its runtime configuration. This chapter will focus on how Spring Statemachine is configured and how it leverages Spring’s lightweight IoC containers to simplify the application internals to make it more manageable.

[Note]Note

Configuration examples in this section are not feature complete, i.e. you always need to have definitions of both states and transitions, otherwise state machine configuration would be ill-formed. We have simply made code snippets less verbose by leaving other needed parts away.

8.1 Using enable annotations

We use familiar spring enabler annotations to ease configuration. Two annotations exists, @EnableStateMachine and @EnableStateMachineFactory. These annontations if placed in a @Configuration class will enable some basic functionality needed by a state machines.

@EnableStateMachine is used when a configuration wants to create an instance of a StateMachine. Usually @Configuration class extends adapters EnumStateMachineConfigurerAdapter or StateMachineConfigurerAdapter which allows user to override configuration callback methods. We automatically detect if user is using these adapter classes and modify runtime configuration logic.

@EnableStateMachineFactory is used when a configuration wants to create an instance of a StateMachineFactory.

[Note]Note

Usage examples of these are shown in below sections.

8.2 Configuring States

We’ll get into more complex configuration examples a bit later but let’s first start with a something simple. For most simple state machine you just use EnumStateMachineConfigurerAdapter and define possible states, choose initial and optional end state.

@Configuration
@EnableStateMachine
public class Config1Enums
        extends EnumStateMachineConfigurerAdapter<States, Events> {

    @Override
    public void configure(StateMachineStateConfigurer<States, Events> states)
            throws Exception {
        states
            .withStates()
                .initial(States.S1)
                .end(States.SF)
                .states(EnumSet.allOf(States.class));
    }

}

It’s also possible to use strings instead of enums as states and events by using StateMachineConfigurerAdapter as shown below. Most of a configuration examples is using enums but generally speaking strings and enums can be just interchanged.

@Configuration
@EnableStateMachine
public class Config1Strings
        extends StateMachineConfigurerAdapter<String, String> {

    @Override
    public void configure(StateMachineStateConfigurer<String, String> states)
            throws Exception {
        states
            .withStates()
                .initial("S1")
                .end("SF")
                .states(new HashSet<String>(Arrays.asList("S1","S2","S3","S4")));
    }

}
[Note]Note

Using enums will bring more safe set of states and event types but limits possible combinations to compile time. Strings don’t have this limitation and allows user to use more dynamic ways to build state machine configurations but doesn’t allow same level of safety.

8.3 Configuring Hierarchical States

Hierarchical states can be defined by using multiple withStates() calls where parent() can be used to indicate that these particular states are sub-states of some other state.

@Configuration
@EnableStateMachine
public class Config2
        extends EnumStateMachineConfigurerAdapter<States, Events> {

    @Override
    public void configure(StateMachineStateConfigurer<States, Events> states)
            throws Exception {
        states
            .withStates()
                .initial(States.S1)
                .state(States.S1)
                .and()
                .withStates()
                    .parent(States.S1)
                    .initial(States.S2)
                    .state(States.S2);
    }

}

8.4 Configuring Regions

There are no special configuration methods to mark a collection of states to be part of an orthogonal state. To put it simple, orthogonal state is created when same hierarchical state machine has multiple set of states each having a initial state. Because an individual state machine can only have one initial state, multiple initial states must mean that a specific state must have multiple independent regions.

@Configuration
@EnableStateMachine
public class Config10
        extends EnumStateMachineConfigurerAdapter<States2, Events> {

    @Override
    public void configure(StateMachineStateConfigurer<States2, Events> states)
            throws Exception {
        states
            .withStates()
                .initial(States2.S1)
                .state(States2.S2)
                .and()
                .withStates()
                    .parent(States2.S2)
                    .initial(States2.S2I)
                    .state(States2.S21)
                    .end(States2.S2F)
                    .and()
                .withStates()
                    .parent(States2.S2)
                    .initial(States2.S3I)
                    .state(States2.S31)
                    .end(States2.S3F);
    }

}

8.5 Configuring Transitions

We support three different types of transitions, external, internal and local. Transitions are either triggered by a signal which is an event sent into a state machine or a timer.

@Configuration
@EnableStateMachine
public class Config3
        extends EnumStateMachineConfigurerAdapter<States, Events> {

    @Override
    public void configure(StateMachineStateConfigurer<States, Events> states)
            throws Exception {
        states
            .withStates()
                .initial(States.S1)
                .states(EnumSet.allOf(States.class));
    }

    @Override
    public void configure(StateMachineTransitionConfigurer<States, Events> transitions)
            throws Exception {
        transitions
            .withExternal()
                .source(States.S1).target(States.S2)
                .event(Events.E1)
                .and()
            .withInternal()
                .source(States.S2)
                .event(Events.E2)
                .and()
            .withLocal()
                .source(States.S2).target(States.S3)
                .event(Events.E3);
    }

}

8.6 Configuring Guards

Guards are used to protect state transitions. Interface Guard is used to do an evaluation where method has access to a StateContext.

@Configuration
@EnableStateMachine
public class Config4
        extends EnumStateMachineConfigurerAdapter<States, Events> {

    @Override
    public void configure(StateMachineTransitionConfigurer<States, Events> transitions)
            throws Exception {
        transitions
            .withExternal()
                .source(States.S1).target(States.S2)
                .event(Events.E1)
                .guard(guard())
                .and()
            .withExternal()
                .source(States.S2).target(States.S3)
                .event(Events.E2)
                .guardExpression("true");

    }

    @Bean
    public Guard<States, Events> guard() {
        return new Guard<States, Events>() {

            @Override
            public boolean evaluate(StateContext<States, Events> context) {
                return true;
            }
        };
    }

}

In above two different types of guard configurations are used. Firstly a simple Guard is created as a bean and attached to transition between states S1 and S2.

Secondly a simple SPeL expression can be used as a guard where expression must return a BOOLEAN value. Behind a scenes this expression based guard is a SpelExpressionGuard. This was attached to transition between states S2 and S3. Both guard in above sample always evaluate to true.

8.7 Configuring Actions

Actions can be defined to be executed with transitions and states itself. Action is always executed as a result of a transition which originates from a trigger.

@Configuration
@EnableStateMachine
public class Config51
        extends EnumStateMachineConfigurerAdapter<States, Events> {

    @Override
    public void configure(StateMachineTransitionConfigurer<States, Events> transitions)
            throws Exception {
        transitions
            .withExternal()
                .source(States.S1)
                .target(States.S2)
                .event(Events.E1)
                .action(action());
    }

    @Bean
    public Action<States, Events> action() {
        return new Action<States, Events>() {

            @Override
            public void execute(StateContext<States, Events> context) {
                // do something
            }
        };
    }

}

In above a single Action is defined as bean action and associated with a transition from S1 to S2.

@Configuration
@EnableStateMachine
public class Config52
        extends EnumStateMachineConfigurerAdapter<States, Events> {

    @Override
    public void configure(StateMachineStateConfigurer<States, Events> states)
            throws Exception {
        states
            .withStates()
                .initial(States.S1, action())
                .state(States.S1, action(), null)
                .state(States.S2, null, action())
                .state(States.S3, action(), action());
    }

    @Bean
    public Action<States, Events> action() {
        return new Action<States, Events>() {

            @Override
            public void execute(StateContext<States, Events> context) {
                // do something
            }
        };
    }

}
[Note]Note

Usually you would not define same Action instance for different stages but we did it here not to make too much noise in a code snippet.

In above a single Action is defined as bean action and associated with states S1, S2 and S3. There is more going on there which needs more clarification:

  • We defined action for initial state S1.
  • We defined entry action for state S1 and left exit action empty.
  • We defined exit action for state S2 and left entry action empty.
  • We defined entry action as well as exit action for state S3.
  • Notice how state S1 is used twice with initial() and state() functions. This is only needed if you want to define entry or exit actions with initial state.
[Important]Important

Defining action with initial() function only executes particular action when state machine or sub state is started. Think this action to be initializing action which is only executed once. Action defined with state() is then executed if state machine is transitioning back and forward between initial and non-inital states.

8.8 Configuring Pseudo States

Pseudo state configuration is usually done by configuring states and transitions. Pseudo states are automatically added to state machine as states.

8.8.1 Initial State

Simply mark a particular state as initial state by using initial() method. There are two methods where one takes extra argument to define an initial action. This initial action is good for example initialize extended state variables.

@Configuration
@EnableStateMachine
public class Config11
        extends EnumStateMachineConfigurerAdapter<States, Events> {

    @Override
    public void configure(StateMachineStateConfigurer<States, Events> states)
            throws Exception {
        states
            .withStates()
                .initial(States.S1, initialAction())
                .end(States.SF)
                .states(EnumSet.allOf(States.class));
    }

    @Bean
    public Action<States, Events> initialAction() {
        return new Action<States, Events>() {

            @Override
            public void execute(StateContext<States, Events> context) {
                // do something initially
            }
        };
    }

}

8.8.2 Terminate State

Simply mark a particular state as end state by using end() method. This can be done max one time per individual sub-machine or region.

@Configuration
@EnableStateMachine
public class Config1Enums
        extends EnumStateMachineConfigurerAdapter<States, Events> {

    @Override
    public void configure(StateMachineStateConfigurer<States, Events> states)
            throws Exception {
        states
            .withStates()
                .initial(States.S1)
                .end(States.SF)
                .states(EnumSet.allOf(States.class));
    }

}

8.8.3 History State

History state can be defined once for each individual state machine. You need to choose its state identifier and History.SHALLOW or History.DEEP respectively.

@Configuration
@EnableStateMachine
public class Config12
        extends EnumStateMachineConfigurerAdapter<States3, Events> {

    @Override
    public void configure(StateMachineStateConfigurer<States3, Events> states)
            throws Exception {
        states
        .withStates()
            .initial(States3.S1)
            .state(States3.S2)
            .and()
            .withStates()
                .parent(States3.S2)
                .initial(States3.S2I)
                .state(States3.S21)
                .state(States3.S22)
                .history(States3.SH, History.SHALLOW);
    }

}

8.8.4 Choice State

Choice needs to be defined in both states and transitions to work properly. Mark particular state as choice state by using choice() method. This state needs to match source state when transition is configured for this choice.

Transition is configured using withChoice() where you define source state and first/then/last structure which is equivalent to normal if/elseif/else. With first and then you can specify a guard just like you’d use a condition with if/elseif clauses.

Transition needs to be able to exist so make sure last is used. Otherwise configuration is ill-formed.

@Configuration
@EnableStateMachine
public class Config13
        extends EnumStateMachineConfigurerAdapter<States, Events> {

    @Override
    public void configure(StateMachineStateConfigurer<States, Events> states)
            throws Exception {
        states
            .withStates()
                .initial(States.SI)
                .choice(States.S1)
                .end(States.SF)
                .states(EnumSet.allOf(States.class));
    }

    @Override
    public void configure(StateMachineTransitionConfigurer<States, Events> transitions)
            throws Exception {
        transitions
            .withChoice()
                .source(States.S1)
                .first(States.S2, s2Guard())
                .then(States.S3, s3Guard())
                .last(States.S4);
    }

    @Bean
    public Guard<States, Events> s2Guard() {
        return new Guard<States, Events>() {

            @Override
            public boolean evaluate(StateContext<States, Events> context) {
                return false;
            }
        };
    }

    @Bean
    public Guard<States, Events> s3Guard() {
        return new Guard<States, Events>() {

            @Override
            public boolean evaluate(StateContext<States, Events> context) {
                return true;
            }
        };
    }

}

8.8.5 Fork State

Fork needs to be defined in both states and transitions to work properly. Mark particular state as choice state by using fork() method. This state needs to match source state when transition is configured for this fork.

Target state needs to be a super state or immediate states in regions. Using a super state as target will take all regions into initial states. Targeting individual state give more controlled entry into regions.

@Configuration
@EnableStateMachine
public class Config14
        extends EnumStateMachineConfigurerAdapter<States2, Events> {

    @Override
    public void configure(StateMachineStateConfigurer<States2, Events> states)
            throws Exception {
        states
            .withStates()
                .initial(States2.S1)
                .fork(States2.S2)
                .state(States2.S3)
                .and()
                .withStates()
                    .parent(States2.S3)
                    .initial(States2.S2I)
                    .state(States2.S21)
                    .state(States2.S22)
                    .end(States2.S2F)
                    .and()
                .withStates()
                    .parent(States2.S3)
                    .initial(States2.S3I)
                    .state(States2.S31)
                    .state(States2.S32)
                    .end(States2.S3F);
    }

    @Override
    public void configure(StateMachineTransitionConfigurer<States2, Events> transitions)
            throws Exception {
        transitions
            .withFork()
                .source(States2.S2)
                .target(States2.S22)
                .target(States2.S32);
    }

}

8.8.6 Join State

Join needs to be defined in both states and transitions to work properly. Mark particular state as choice state by using join() method. This state doesn’t need to match either source states or target state in a transition configuration.

Select one target state where transition goes when all source states has been joined. If you use state hosting regions as source, end states of a regions are used as joins. Otherwise you can pick any states from a regions.

@Configuration
@EnableStateMachine
public class Config15
        extends EnumStateMachineConfigurerAdapter<States2, Events> {

    @Override
    public void configure(StateMachineStateConfigurer<States2, Events> states)
            throws Exception {
        states
            .withStates()
                .initial(States2.S1)
                .state(States2.S3)
                .join(States2.S4)
                .and()
                .withStates()
                    .parent(States2.S3)
                    .initial(States2.S2I)
                    .state(States2.S21)
                    .state(States2.S22)
                    .end(States2.S2F)
                    .and()
                .withStates()
                    .parent(States2.S3)
                    .initial(States2.S3I)
                    .state(States2.S31)
                    .state(States2.S32)
                    .end(States2.S3F);
    }

    @Override
    public void configure(StateMachineTransitionConfigurer<States2, Events> transitions)
            throws Exception {
        transitions
            .withJoin()
                .source(States2.S2F)
                .source(States2.S3F)
                .target(States2.S5);
    }

}

8.9 Configuring Common Settings

Some of a common state machine configuration can be set via a ConfigurationConfigurer. This allows to set BeanFactory, TaskExecutor, TaskScheduler, autostart flag for a state machine and register StateMachineListener instances.

@Configuration
@EnableStateMachine
public class Config17
        extends EnumStateMachineConfigurerAdapter<States, Events> {

    @Override
    public void configure(StateMachineConfigurationConfigurer<States, Events> config)
            throws Exception {
        config
            .withConfiguration()
                .autoStartup(true)
                .beanFactory(new StaticListableBeanFactory())
                .taskExecutor(new SyncTaskExecutor())
                .taskScheduler(new ConcurrentTaskScheduler())
                .listener(new StateMachineListenerAdapter<States, Events>());
    }

}

State machine autoStartup flag is disabled by default because all instances handling sub-states are controlled by a state machine itself and cannot be started automatically. Also it is much safer to leave this decision to a user whether a machine should be started automatically or not. This flag will only control an autostart of a top-level state machine.

Setting a BeanFactory, TaskExecutor or TaskScheduler exist for conveniance for a user and are also use within a framework itself.

Registering StateMachineListener instances is also partly for convenience but is required if user wants to catch callback during a state machine lifecycle like getting notified of a state machine start/stop events. Naturally it is not possible to listen a state machine start events if autoStartup is enabled unless listener can be registered during a configuration phase.

DistributedStateMachine is configured via withDistributed() which allows to set a StateMachineEnsemble which if exists automatically wraps created StateMachine with DistributedStateMachine and enables distributed mode.

@Configuration
@EnableStateMachine
public class Config18
        extends EnumStateMachineConfigurerAdapter<States, Events> {

    @Override
    public void configure(StateMachineConfigurationConfigurer<States, Events> config)
            throws Exception {
        config
            .withDistributed()
                .ensemble(stateMachineEnsemble());
    }

    @Bean
    public StateMachineEnsemble<States, Events> stateMachineEnsemble()
            throws Exception {
        // naturally not null but should return ensemble instance
        return null;
    }

}

More about distributed states, refer to section Chapter 23, Using Distributed States.