public class VariableReference extends SpelNodeImpl
children, exitTypeDescriptor
AALOAD, AASTORE, ACC_ABSTRACT, ACC_ANNOTATION, ACC_BRIDGE, ACC_DEPRECATED, ACC_ENUM, ACC_FINAL, ACC_INTERFACE, ACC_MANDATED, ACC_MODULE, ACC_NATIVE, ACC_OPEN, ACC_PRIVATE, ACC_PROTECTED, ACC_PUBLIC, ACC_STATIC, ACC_STATIC_PHASE, ACC_STRICT, ACC_SUPER, ACC_SYNCHRONIZED, ACC_SYNTHETIC, ACC_TRANSIENT, ACC_TRANSITIVE, ACC_VARARGS, ACC_VOLATILE, ACONST_NULL, ALOAD, ANEWARRAY, ARETURN, ARRAYLENGTH, ASM4, ASM5, ASM6, ASM7, ASTORE, ATHROW, BALOAD, BASTORE, BIPUSH, CALOAD, CASTORE, CHECKCAST, D2F, D2I, D2L, DADD, DALOAD, DASTORE, DCMPG, DCMPL, DCONST_0, DCONST_1, DDIV, DLOAD, DMUL, DNEG, DOUBLE, DREM, DRETURN, DSTORE, DSUB, DUP, DUP_X1, DUP_X2, DUP2, DUP2_X1, DUP2_X2, F_APPEND, F_CHOP, F_FULL, F_NEW, F_SAME, F_SAME1, F2D, F2I, F2L, FADD, FALOAD, FASTORE, FCMPG, FCMPL, FCONST_0, FCONST_1, FCONST_2, FDIV, FLOAD, FLOAT, FMUL, FNEG, FREM, FRETURN, FSTORE, FSUB, GETFIELD, GETSTATIC, GOTO, H_GETFIELD, H_GETSTATIC, H_INVOKEINTERFACE, H_INVOKESPECIAL, H_INVOKESTATIC, H_INVOKEVIRTUAL, H_NEWINVOKESPECIAL, H_PUTFIELD, H_PUTSTATIC, I2B, I2C, I2D, I2F, I2L, I2S, IADD, IALOAD, IAND, IASTORE, ICONST_0, ICONST_1, ICONST_2, ICONST_3, ICONST_4, ICONST_5, ICONST_M1, IDIV, IF_ACMPEQ, IF_ACMPNE, IF_ICMPEQ, IF_ICMPGE, IF_ICMPGT, IF_ICMPLE, IF_ICMPLT, IF_ICMPNE, IFEQ, IFGE, IFGT, IFLE, IFLT, IFNE, IFNONNULL, IFNULL, IINC, ILOAD, IMUL, INEG, INSTANCEOF, INTEGER, INVOKEDYNAMIC, INVOKEINTERFACE, INVOKESPECIAL, INVOKESTATIC, INVOKEVIRTUAL, IOR, IREM, IRETURN, ISHL, ISHR, ISTORE, ISUB, IUSHR, IXOR, JSR, L2D, L2F, L2I, LADD, LALOAD, LAND, LASTORE, LCMP, LCONST_0, LCONST_1, LDC, LDIV, LLOAD, LMUL, LNEG, LONG, LOOKUPSWITCH, LOR, LREM, LRETURN, LSHL, LSHR, LSTORE, LSUB, LUSHR, LXOR, MONITORENTER, MONITOREXIT, MULTIANEWARRAY, NEW, NEWARRAY, NOP, NULL, POP, POP2, PUTFIELD, PUTSTATIC, RET, RETURN, SALOAD, SASTORE, SIPUSH, SOURCE_DEPRECATED, SOURCE_MASK, SWAP, T_BOOLEAN, T_BYTE, T_CHAR, T_DOUBLE, T_FLOAT, T_INT, T_LONG, T_SHORT, TABLESWITCH, TOP, UNINITIALIZED_THIS, V_PREVIEW, V1_1, V1_2, V1_3, V1_4, V1_5, V1_6, V1_7, V1_8, V10, V11, V12, V13, V14, V9
Constructor and Description |
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VariableReference(String variableName,
int startPos,
int endPos) |
Modifier and Type | Method and Description |
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void |
generateCode(MethodVisitor mv,
CodeFlow cf)
Generate the bytecode for this node into the supplied visitor.
|
TypedValue |
getValueInternal(ExpressionState state) |
ValueRef |
getValueRef(ExpressionState state) |
boolean |
isCompilable()
Check whether a node can be compiled to bytecode.
|
boolean |
isWritable(ExpressionState expressionState)
Determine if this expression node will support a setValue() call.
|
void |
setValue(ExpressionState state,
Object value)
Evaluate the expression to a node and then set the new value on that node.
|
String |
toStringAST()
Return the string form the this AST node.
|
generateCodeForArgument, generateCodeForArguments, getChild, getChildCount, getEndPosition, getExitDescriptor, getObjectClass, getStartPosition, getTypedValue, getValue, getValue, nextChildIs
public VariableReference(String variableName, int startPos, int endPos)
public ValueRef getValueRef(ExpressionState state) throws SpelEvaluationException
getValueRef
in class SpelNodeImpl
SpelEvaluationException
public TypedValue getValueInternal(ExpressionState state) throws SpelEvaluationException
getValueInternal
in class SpelNodeImpl
SpelEvaluationException
public void setValue(ExpressionState state, @Nullable Object value) throws SpelEvaluationException
SpelNode
setValue
in interface SpelNode
setValue
in class SpelNodeImpl
state
- the current expression state (includes the context)value
- the new valueSpelEvaluationException
public String toStringAST()
SpelNode
public boolean isWritable(ExpressionState expressionState) throws SpelEvaluationException
SpelNode
isWritable
in interface SpelNode
isWritable
in class SpelNodeImpl
expressionState
- the current expression state (includes the context)SpelEvaluationException
public boolean isCompilable()
SpelNodeImpl
isCompilable
in class SpelNodeImpl
true
if this node can be compiled to bytecodepublic void generateCode(MethodVisitor mv, CodeFlow cf)
SpelNodeImpl
generateCode
in class SpelNodeImpl
mv
- the ASM MethodVisitor into which code should be generatedcf
- a context object with info about what is on the stack