A position in the bytecode of a method. Labels are used for jump, goto, and switch instructions,
and for try catch blocks. A label designates the instruction that is just after. Note
however that there can be other elements between a label and the instruction it designates (such
as other labels, stack map frames, line numbers, etc.).
A user managed state associated with this label. Warning: this field is used by the ASM tree
package. In order to use it with the ASM tree package you must override the getLabelNode method
Constructs a new label.
public int getOffset()
Returns the bytecode offset corresponding to this label. This offset is computed from the start
of the method's bytecode. This method is intended for Attribute sub classes, and is
normally not needed by class generators or adapters.