Class ConstructorReference
Examples
new example.Foo()new String('hello world')new int[] {1,2,3,4}new String[] {'abc','xyz'}new int[5]new int[3][4]
- Since:
- 3.0
- Author:
- Andy Clement, Juergen Hoeller, Sam Brannen, Harry Yang
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Field Summary
Fields inherited from class SpelNodeImpl
children, exitTypeDescriptorFields inherited from interface Opcodes
AALOAD, AASTORE, ACC_ABSTRACT, ACC_ANNOTATION, ACC_BRIDGE, ACC_DEPRECATED, ACC_ENUM, ACC_FINAL, ACC_INTERFACE, ACC_MANDATED, ACC_MODULE, ACC_NATIVE, ACC_OPEN, ACC_PRIVATE, ACC_PROTECTED, ACC_PUBLIC, ACC_RECORD, ACC_STATIC, ACC_STATIC_PHASE, ACC_STRICT, ACC_SUPER, ACC_SYNCHRONIZED, ACC_SYNTHETIC, ACC_TRANSIENT, ACC_TRANSITIVE, ACC_VARARGS, ACC_VOLATILE, ACONST_NULL, ALOAD, ANEWARRAY, ARETURN, ARRAYLENGTH, ASM10_EXPERIMENTAL, ASM4, ASM5, ASM6, ASM7, ASM8, ASM9, ASTORE, ATHROW, BALOAD, BASTORE, BIPUSH, CALOAD, CASTORE, CHECKCAST, D2F, D2I, D2L, DADD, DALOAD, DASTORE, DCMPG, DCMPL, DCONST_0, DCONST_1, DDIV, DLOAD, DMUL, DNEG, DOUBLE, DREM, DRETURN, DSTORE, DSUB, DUP, DUP_X1, DUP_X2, DUP2, DUP2_X1, DUP2_X2, F_APPEND, F_CHOP, F_FULL, F_NEW, F_SAME, F_SAME1, F2D, F2I, F2L, FADD, FALOAD, FASTORE, FCMPG, FCMPL, FCONST_0, FCONST_1, FCONST_2, FDIV, FLOAD, FLOAT, FMUL, FNEG, FREM, FRETURN, FSTORE, FSUB, GETFIELD, GETSTATIC, GOTO, H_GETFIELD, H_GETSTATIC, H_INVOKEINTERFACE, H_INVOKESPECIAL, H_INVOKESTATIC, H_INVOKEVIRTUAL, H_NEWINVOKESPECIAL, H_PUTFIELD, H_PUTSTATIC, I2B, I2C, I2D, I2F, I2L, I2S, IADD, IALOAD, IAND, IASTORE, ICONST_0, ICONST_1, ICONST_2, ICONST_3, ICONST_4, ICONST_5, ICONST_M1, IDIV, IF_ACMPEQ, IF_ACMPNE, IF_ICMPEQ, IF_ICMPGE, IF_ICMPGT, IF_ICMPLE, IF_ICMPLT, IF_ICMPNE, IFEQ, IFGE, IFGT, IFLE, IFLT, IFNE, IFNONNULL, IFNULL, IINC, ILOAD, IMUL, INEG, INSTANCEOF, INTEGER, INVOKEDYNAMIC, INVOKEINTERFACE, INVOKESPECIAL, INVOKESTATIC, INVOKEVIRTUAL, IOR, IREM, IRETURN, ISHL, ISHR, ISTORE, ISUB, IUSHR, IXOR, JSR, L2D, L2F, L2I, LADD, LALOAD, LAND, LASTORE, LCMP, LCONST_0, LCONST_1, LDC, LDIV, LLOAD, LMUL, LNEG, LONG, LOOKUPSWITCH, LOR, LREM, LRETURN, LSHL, LSHR, LSTORE, LSUB, LUSHR, LXOR, MONITORENTER, MONITOREXIT, MULTIANEWARRAY, NEW, NEWARRAY, NOP, NULL, POP, POP2, PUTFIELD, PUTSTATIC, RET, RETURN, SALOAD, SASTORE, SIPUSH, SOURCE_DEPRECATED, SOURCE_MASK, SWAP, T_BOOLEAN, T_BYTE, T_CHAR, T_DOUBLE, T_FLOAT, T_INT, T_LONG, T_SHORT, TABLESWITCH, TOP, UNINITIALIZED_THIS, V_PREVIEW, V1_1, V1_2, V1_3, V1_4, V1_5, V1_6, V1_7, V1_8, V10, V11, V12, V13, V14, V15, V16, V17, V18, V19, V20, V21, V22, V23, V24, V25, V9 -
Constructor Summary
ConstructorsConstructorDescriptionConstructorReference(int startPos, int endPos, SpelNodeImpl... arguments) Create a constructor reference for a regular type.ConstructorReference(int startPos, int endPos, SpelNodeImpl[] dimensions, SpelNodeImpl... arguments) Create a constructor reference for an array. -
Method Summary
Modifier and TypeMethodDescriptionvoidgenerateCode(MethodVisitor mv, CodeFlow cf) Generate the bytecode for this node into the suppliedMethodVisitor.getValueInternal(ExpressionState state) Implements getValue() - delegating to the code for building an array or a simple type.booleanDetermine if this node can be compiled to bytecode.Return the string form of this AST node.Methods inherited from class SpelNodeImpl
generateCodeForArgument, generateCodeForArguments, generateCodeForArguments, getChild, getChildCount, getEndPosition, getExitDescriptor, getObjectClass, getStartPosition, getTypedValue, getValue, getValue, getValueRef, isNullSafe, isWritable, nextChildIs, setValue, setValueInternal
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Constructor Details
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ConstructorReference
Create a constructor reference for a regular type.The first argument is the type. The rest are the arguments to the constructor.
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ConstructorReference
public ConstructorReference(int startPos, int endPos, SpelNodeImpl[] dimensions, SpelNodeImpl... arguments) Create a constructor reference for an array.The first argument is the array component type. The second argument is an
InlineListrepresenting the array initializer, if an initializer was supplied in the expression.
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Method Details
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getValueInternal
Implements getValue() - delegating to the code for building an array or a simple type.- Specified by:
getValueInternalin classSpelNodeImpl- Throws:
EvaluationException
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toStringAST
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isCompilable
public boolean isCompilable()Description copied from interface:SpelNodeDetermine if this node can be compiled to bytecode.The reasoning in each node may be different but will typically involve checking whether the exit type descriptor of the node is known and any relevant child nodes are compilable.
The default implementation returns
false.If you override this method, you must also override
SpelNode.generateCode(MethodVisitor, CodeFlow).- Returns:
trueif this node can be compiled to bytecode- See Also:
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generateCode
Description copied from interface:SpelNodeGenerate the bytecode for this node into the suppliedMethodVisitor.Context information about the current expression being compiled is available in the supplied
CodeFlowobject — for example, information about the type of the object currently on the stack.This method will not be invoked unless
SpelNode.isCompilable()returnstrue.The default implementation throws an
IllegalStateExceptionsinceSpelNode.isCompilable()returnsfalseby default.If you override this method, you must also override
SpelNode.isCompilable().- Parameters:
mv- the ASMMethodVisitorinto which code should be generatedcf- a context object with information about what is on the stack- See Also:
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